3DMotive - Advanced C# in Unity 5 Volume 1


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Torrent Hash : 197FD7EB686DFAED3BF95BA414C31421CB496D81
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 417.47 MB


3DMotive - Advanced C# in Unity 5 Volume 1
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Torrent File Content (12 files)


3DMotive - Advanced C# in Unity 5 Volume 1
     01-Introduction.mp4 -
17.68 MB

     02-Course Requirements.mp4 -
16.27 MB

     03-Getting Started with Movement and Motion.mp4 -
31.56 MB

     04-Vectors and Coordinate Spaces.mp4 -
42.55 MB

     05-DeltaTime.mp4 -
14.82 MB

     06-Gizmos.mp4 -
63.69 MB

     07-Gizmo Icons.mp4 -
34.97 MB

     08-Quaternions.mp4 -
45.22 MB

     09-Rotation and Circular Motion.mp4 -
44.23 MB

     10-Rotation and Looking.mp4 -
36.45 MB

     11-Rotation and Rotational Speed.mp4 -
19.56 MB

     12-Orbiting and Movement with Quaternions.mp4 -
50.47 MB



Description



 							

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Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable

Chapter 1 - Intro
01:12
Chapter 2 - Course Requirements
04:01
Chapter 3 - Getting Started with Movement and Motion
04:29
Chapter 4 - Vectors and Coordinate Spaces
09:46
Chapter 5 - DeltaTime
03:55
Chapter 6 - Gizmos
09:13
Chapter 7 - Gizmo Icons
03:50
Chapter 8 - Quaternions
05:58
Chapter 9 - Rotation and Circular Motion
09:15
Chapter 10 - Rotation and Looking
05:26
Chapter 11 - Rotation and Rotational Speed
04:30
Chapter 12 - Orbiting and Movement with Quaternions
09:12

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